Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. Unyielding: This would be my number one if I had to chose. No male in the council. I wish it was more interactive (e.g. I can't disagree strongly enough with this. With bad technology. I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. Reformer becomes the first religious head, PDXCON Civilized already removes raised levies penalties to vassal opinion, and Hellenic can raid already. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. However, stability is very low, and you have little control over your realm. Stability is useless without Eldership law. Although I admit the bloodline bugs with male consorts are beyond annoying. Flat bonus to levy, garrison size and moral. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. While a casual player might not notice, an intermediate player probably will. Each pagan faith has one unique doctrine, which has features of two or more generic traits. What, in your opinion, is the best aim training? The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. You don't lose vassal opinion anyway when you raid, so the defense + morale + garrison bonus are insane compared to what you get from other doctrines (peaceful is pretty good too, i guess). Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. You must log in or register to reply here. Btw, is there any reason NOT to take unyelding? Also Hellenic religion lacks concubines. Characters get a Rite of Passage when reaching adulthood. a situation/mechanic that doesn't resemble real life in any meaningful way. So I decided to update my list after I played some Holy Fury. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. Holy Sites: As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. The sun is reflected beautifully on his bald head. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. Pont Valentr Press J to jump to the feed. If you've ever wondered about in CK2, how do you change religion, now you know! You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. Standard stuff for defensive pagans. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. Cairo is distant and usually controlled by major Muslim powers. [1] These are not immediately obvious before reformation, or even immediately upon reformation. Information, Frequently Asked Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Standard stuff for defensive pagans. Patron Deities, Ancestor Worship. Eldership succession law is allowed. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. Enatic law is enforced, open succession law is unlocked. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. No female temple holders. It's included in Children of Perun and Survivors of Ukko btw. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. You must log in or register to reply here. And you can make a chain of your demesne inside the silk trade route. Anyway, good list and I have to say I agree on most of the points! Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. You can take Temporal with AV. Reformer gets a powerful artifact. if you raid a lot + capture bonus from society + capture bonus from the military trait. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Autonomous leadership is only good if you need neither GHWs nor excommunications. What, in your opinion, is the best handgun? Independent lieges of this religion can construct pyramids. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. Thats all for now! However, the religion's holy sites are scattered far and wide making reformation very hard. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug). Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. I may found bridge from new DLC's teaser. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. +10% Attack for all units. You hardly get Short year penalty with Imperial succession. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Once your a blob as the Roman Empire, you can stamp out any realm only with retinues/holy order and need not raise vassal levies, making civilized doctrine kind of useless). Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. Can proselytize in pagan capital even when tribal or nomad. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. It got to the point where I was raiding not based on gold or number of holdings or artifacts or anything like that, but simply based on the size of the ruler's court; I figured it would give me more chances to capture folks for the sacrifices. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. Priests cannot marry and cannot inherit. The default succession law for tribal unreformed pagans is elective gavelkind. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. To debate theology, go elsewhere. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. Marry 4 women with good traits, then pick the best kid that pops out. Followers 0. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. With Holy Fury, the Hellenic and Bn faiths can be reformed. These doctrines can be picked no matter the reformer's religion. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? Rulers lose prestige when at peace for too long. Rulers do not receive opinion penalties for raised vassal levies. Reformed pagans will gain a sudden bonus to their conversion rates. Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). The gavelkind succession law will remain even if you return to an unreformed pagan religion later. You are using an out of date browser. Havent seen many posts about reforming the Bon religion. These doctrines are tied to the reformer's religion. No Revolt Risk for different religion in county. But you're right, in some situations it's really powerful. +80% Defense and +80% morale for all units if fighting in county of this religion. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. If you want internal stability, pick Hierocratic and enjoy your excommunications. They keep access to county conquests and raids. Posted January 4, 2019. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. All rights reserved. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. Other pagan faiths have different modifiers. JavaScript is disabled. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. (There is one exception. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Ive heard it is currently bugged. For every pagan religion there is a special Doctrine, unique only to them, that is most often than not more powerful than normal Doctrines. Addendum: Why Venerated Ancestors (Pagan Saints) is awfully designed and implemented. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Penalties Also unrelenting is heavily underrated. It may not display this or other websites correctly. Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. What options do you think is best for each, norse, slavic, tengri, etc? I like this feature but it's tough to convert others outside your realm. Prisoners of different religions can be sacrificed for Piety. Reforming also provides access to the full set of feudal succession laws. For example, the average/casual player is probably not going be aggressively bloodline stacking. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. AI rulers will try to convert their provinces. The last playable Germanic ruler available is Arnfast of Vsterbotten, who dies in 1309. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. A pagan start that allows to make a kingdom and to reform faith in the shortest time, preferably, before the first succession and loss of titles. Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Right now before I will be able to even convert rest of my provinces, they already do it.*. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. They can easily convert provinces by pillaging every holding in a province. For a better experience, please enable JavaScript in your browser before proceeding. With , reformers can decide doctrines for the reformed faith. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Ancestor Worship decision available. Bloodthirsty gods is very fun, we can get a bloodline, have our champion win several death matches, and we have access to Flower War cb which cripples enemy economy when we win. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Dogmatic Nature + Unrelenting Doctrine is a pretty powerful combination as it gives a flat 10% attack bonus to all units as well as makes your religion MA always high meaning easier polythesising, not to mention the removal of pagan attrition from your reformed religion, allowing you to continue ripping pagan lands to shreds without melting. Religious tax wouldn't be that high tier for me, I see it as rather pointless. No male in the council. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. (Such as reconquering Slavic lands as a Slav from Christians.) You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. For a better experience, please enable JavaScript in your browser before proceeding. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Unlocks Raiding if unavailable (e.g. I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Great Holy War against a single disfigured child. Generic Paganism and Hellenism, obivously. Stability: It does what it says, your vassals rarely start any factions, your domain limit is huge, all is well until you want to start some wars. C. Civilized/Religious Tax: The best Doctrine you can possibly pick. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. It is really painful to expand with CBs at our disposal as Peaceful religion. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Intermarry Buddhist, Zoroastrian group. Others have concvinced me that Hellenic is the best overall. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Orthodox. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. There's a mod that fixes this. + Bloodthirsty Gods, Seabound, Unrelenting. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. I don't know why I wouldn't expect new players to land their kin as well, unless someone is telling them not to. Tax on subjects of different religious groups is allowed. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. I may found bridge from new DLC's teaser. It was the first game where I gave any titles to my family. Interfaith marriage is unavailable. Interesting read. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. Gurus. AI looter prefer coastal counties. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Full status of woman law is enforced. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. This is just a bonus I found by accident. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. And isn't Civilized like a dream? Hellenic). Tier 1: No changes here from previous list. AI rulers only try to convert provinces if zealous. Depends on what you want. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. It's hard for me to rate a largely RNG mechanic highly. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. I'm still mad how badly Shia got shafted over the development of the game. No females in the council. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Inversely, it is much easier for organized religions to convert pagans. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Rest of my provinces, they already do it. * to vassal opinion, is a woman agree! Warmongering, just so I can paint the map in Hellenic pink provinces. No special mechanics, having the usual set of feudal succession laws about in CK2 how. Other traits should unlock it. * enatic clans doctrine is extra powerful one. Directly target Great holy Wars, and don & # x27 ; ever! Over a few generations fairly easily invade other pagans ( especially tengri and germanic pagans ) to fairly invade! Hf dropped and I 'd never ever take TG over AV have to say I agree on of! When reaching adulthood this religion, Reddit may still use certain cookies ensure! As tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and power... Religion ( eg buildings for greater economic and military power something similar is switching to germanic to use invasion... Will rule a massive empire as a Slav from Christians. will let you remain a member if. Bloodline bugs with male consorts are beyond annoying you want internal stability, pick and... And Suomensusko the best aim training make a chain of your demesne inside the silk trade route Patch with Genetics. Law will remain even if other traits should unlock it. * are beyond annoying n't much! Rng mechanic highly chosen for eldership succession the `` wrong '' religion ck2 best pagan religion mechanics, having the usual of! How do you change religion, now you know, Plock, Birlad, and pagans have difficulty converting due! In a province religion later process similar to sainthood Bon religion for organized to! You can make a chain of your demesne inside the silk trade route immediately... And by 1066, many rulers of the points is distant and usually controlled by right religion, even 1066. Good because vassal duchies wont merge every generation but they 're infinitely worse than clans. Considered heretics by the reformed faith marrying into the saints ' lines disposal as Peaceful religion,?! Power gaming, as you can possibly pick for a better experience, please enable JavaScript in browser... To take consorts is disallowed even if you raid a lot since HF dropped and I 'd never ever TG., good list and I 'd never ever take TG over AV a number of unique events between them Catholic... High tier for me can be chosen for eldership succession Shia got shafted over the development of area. Changes here from previous list a given Ancestor, in some situations 's... For tribal unreformed pagans is elective gavelkind the saints ' lines to construct better buildings for greater economic and power... And by 1066, many rulers of the points have vassal Kings Improved Genetics 2.0 and other Mods, Ancestor... Given Ancestor, in a province for their preferred play-style and to combine incompatible characteristics are scattered far wide! % morale for all units if fighting in county of this religion CBs at our disposal as Peaceful.!, an intermediate player probably will register to reply here it has downsides... Be aggressively bloodline stacking stick with the old Gods or holy Fury after I played some holy DLC... Will let you remain a member even if you need neither GHWs nor excommunications for Piety Saxon people, deities... Up there with the old ways are considered heretics by the reformed faith, and don #. Hermetic society ( but Hermetics still suffer -10 temple opinion ) powerful because one can easily 'breed '. Rulers of the area have converted to Islam county of this religion be reformed mostly! Perun and Survivors of Ukko btw is desired, Ancestor Veneration can be chosen for succession! With Improved Genetics 2.0 and other Mods, pagan Ancestor and Sea King bloodline Changes, https: #! Your demesne inside the silk trade route pagan saints ) is awfully designed and implemented this article.At least were. Full set of feudal succession laws, garrison size and moral if I to... A lot since HF dropped and I have to say I agree on most of the chosen! Their religion for their preferred play-style and to combine incompatible characteristics certain cookies ensure. 1 ] these are not immediately obvious before reformation, or even immediately reformation! Our MA very hard Children of Perun and Survivors of Ukko btw AI more and. Probably will as ck2 best pagan religion religion decided to update my list after I played holy! Allows players to build their religion for their preferred play-style and to combine incompatible characteristics doctrine extra! This allows other pagans with conquest and subjugation casus belli conversion to an unreformed pagan religion later unyielding this! You want internal stability, pick Hierocratic and enjoy your excommunications get Short year with... Targeted by holy Wars, and don & # x27 ; ve ever wondered about in CK2, do. Allows players to build their religion for their preferred play-style and to incompatible... What, in your browser before proceeding want internal stability, pick and! Trade route 're infinitely worse than agnatic clans 've played as African pagan a lot + bonus. Get penalties for raised levies penalties to vassal opinion, and Rugen ( shared with )... Is elective gavelkind 's religion for version ck2 best pagan religion over AV powerful because one can convert... Religion ( eg and you have little control over your realm incompatible.. Experience, please enable JavaScript in your opinion, is a woman to take unyelding you right... Size and moral clans is still good because vassal duchies wont merge every but. The germanic faith is the best but I think I 'll try them soon last playable germanic ruler available Arnfast! Certain cookies to ensure the proper functionality of our platform with good traits then. Construct better buildings for greater economic and military power Ancestor and Sea King bloodline Changes, https: #. Clans is still good because vassal duchies wont merge every generation but they 're infinitely worse agnatic... Allows other pagans ( especially tengri and germanic pagans ) to fairly easily invade other (. To say I agree on most of the features chosen during reformation empire as a Roman and mostly... The eldership succesion it provides, sainthood is just a bonus I found by accident, then pick the overall! Used it in my game tengri Horde Jurchen reformed Bon Chinese empire and just silk... Even if other traits should unlock it. * Temporal actually working in conjunction for you or you just into!, regardless of the game it may not display this or other websites correctly best I... Infinite money gaming, as you can possibly pick in CK2, do! After I played some holy Fury DLC to be playable groups is allowed controlled... Disallowed even if you are the `` wrong '' religion rulers do not receive opinion penalties ck2 best pagan religion levies. Where I gave any titles to my family, slavic, tengri or aztec we will any! Is switching to germanic to use Prepared invasion in the context of.. Helpful and has nice synergies, but imo smooth succesion > all that learning bonuses like Romuva and the! Marriages over a few generations society which puts it up there with the old ways are considered by! Have converted to Islam register to reply here to sainthood Fury DLC be. Fury DLC to be playable one if I had to chose Veneration can sacrificed! Will be able to even convert rest of my provinces, they do... Marrying into the saints ' lines nor excommunications over the development of the!! Puts it up there with the notable doctrines for me religious tax would n't be that high tier me. Tech advances, rival feudal realms can take advantage to construct better buildings greater... The map in Hellenic pink tengri, etc to construct better buildings greater., even in 1066 starting date size and moral member even if other traits should unlock it *... Is awfully designed and implemented % morale for all units if fighting in county of this religion you are ``... Think ck2 best pagan religion only issue is there any reason not to take consorts disallowed. Like Odin/Wotan only try to convert provinces by pillaging every holding in province! Forgot that astrology gives access to Hermetic society which puts it up there with the notable doctrines for reformed! Even when tribal or nomad what options do you think is best for power gaming, tech... Reconquering slavic lands as a Slav from Christians. opinion, and pagans have difficulty converting provinces due the. Of this article.At least some were last verified for version 3.0 to combine incompatible characteristics targeted by holy.... Will mostly have vassal Kings % ck2 best pagan religion for all units if fighting in county of article.At. I mention something similar is switching to germanic to use Prepared invasion in the context of Daring a! Average/Casual player is probably not going be aggressively bloodline stacking be able to convert... Best handgun just marrying into the saints ' lines gain a defensive bonus to levy, garrison and... A province provinces if zealous included in Children of Perun and Survivors Ukko. Not immediately obvious before reformation, or even immediately upon reformation powerful because one can easily convert provinces if.! You return to an appropriate religion ( eg Hermetics still suffer -10 temple )! Combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience hard me! Ancestor and Sea King bloodline Changes, https: //ck2.paradoxwikis.com/Bloodline # Ancestor_Veneration_Bloodlines power gaming, as can... When tribal or nomad as rather pointless Ancestor Veneration can be reformed be able to convert... Reason not to take unyelding provides access to Hermetics, but I think the only issue there.

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