Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. It is a raid buff. Tell them to git gud and read a tank guide! (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Main Page; All Pages; Interactive Maps; navigation. So you can expect damage of many thousands at the end of the game Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. If you arent in cover, you will run out of Energy. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. Next up you have to enter cover. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. This passive is a bit buggy. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. The vast majority of damage that bosses deal in raids is considered AoE damage. Use it when you get CCd. Outward Wiki is a FANDOM Games Community. Your bread and butter. Gunslinger - 3v3 Deathmatch Build. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. It is essential that it is channeled on cooldown. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Int: Dump. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. For Sharpshooter, the unique effect is that it has 2 charges. This is your knockback. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. Only a tiny portion of the other specs total damage output is considered Ranged damage. Some DPS is better than zero DPS. We will all do what is possible to maximize the damage of any weapon that you use. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. Another of the abilities is the movement ability with the longest cooldown. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Marked targets take 5% more damage from Ranged weapon attacks. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. From my testing, I was only able to apply it to 85-90% of Aimed Shots. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. This build is designed to do AoE damage and will not be viable for sustained DPS checks. The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Without them, the build no longer accomplishes its primary function. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Even if you mess up, keep doing the rotation! The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. Utility points are gone! If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. A strong Gunslinger build is all about VATS. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. It also has a full list of all currently available Legendary Implants for all classes. What more could you need? One of the ability choices tends to be an offensive cooldown (OCD). Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. While it may not be immediately obvious, the entire spec is set up around doing this. The only reason I mention this proc is because it will show up on your bar. You will probably still see Aimed Shot get delayed slightly and this is fine. If the tanks or other players are able to keep aggro, take Flourish Burst instead. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. Character Builds. I did not observe a significant DPS difference from this approach. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. Aside from damage #s its completely irrelevant what pistol im using with it. You may want to consider using the AoE build for Heroics. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. There are 3 different tiers to consider. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. Tell them you have it available for them to ask for. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. There should be no need to save Cool Head for emergencies in case you mess up your rotation. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. Basically, you get a 50% movement speed boost after every roll. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. If you want me to try other builds don't be shy to comment or dm me. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. Hideouts cooldown is twice as long as Phase Walks. Stay behind the boss and cause havoc. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. More damage from Ranged weapon attacks and alacrity augments to reach the associated stat.... Ability tree buff, Surrender becomes a very strong movement speed boost after every roll deploys. The movement ability with the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost every... 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gunslinger build outward